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Risk Hierarchy

Level Permanence Examples Behavior
0 Irreversible ban, kick, stop, op Never execute
1 Permanent gamemode @a, keepInventory Refuse or self-only
2 Temporary gamerules with timer Allow, auto-revert
3 Transient time, weather, items Execute freely
4 Generous enchanted gear For worthy requests

Safety Features

  • Dangerous effect caps: Levitation 15s, Wither 30s, Poison 60s
  • Fall protection: Lethal tp → slow_falling added
  • Error correction: Failed command → self-corrects → retries
  • Gamerule revert: Changes auto-revert after 5-10 minutes